TuffyMon 110-0 Challenge Guide
110 stages · 5 Regular checks · 6 Category slots
Updated · Game data
Remove the curse to finish the 110-0 Challenge with every opponent defeated. Regular checks the whole team against five conditions; Category checks who fills each slot. Start with those conditions when choosing your next Pokémon.
Use the Team Builder to check your picks as you draft.
Regular: remove the curse
Your completed team needs to pass every check:
| Check | What your team needs |
|---|---|
| High BST | At least five of your six members have a base stat total of 580 or more. |
| Low-BST exception | Every member below 580 BST belongs to a starter evolution line. |
| Shared types | At most one repeated type occurrence across the entire team. Count both types of a dual-type member. |
| Fairy | No member has Fairy as either type. |
| Generation | No member comes from Gen 7. |
Save the low-BST place for a starter. Regular accepts any evolution stage in a starter line, so Bulbasaur can use that exception. A second low-BST starter leaves too few places to reach the high-BST requirement.
For shared types, count all type labels, then subtract the number of different labels. Entei and Charizard already use your shared-Fire allowance. Adding Ho-Oh repeats Fire again and also repeats Flying, so that team fails the check.
Raikou, Entei, Suicune, Regirock, Regice and Venusaur pass the Regular checks together. Use that lineup to understand the conditions; during a draft, choose from the generation and type you actually receive and keep the remaining requirements open.
Category: fill all six slots
Category replaces the Regular checks with slot requirements. Place each pick where its strengths meet the slot's rule:
| Slot | Fit or elite requirement |
|---|---|
| Starter | A fully evolved starter or its Mega form is fit. Earlier evolutions are miss. |
| Attacker | Use the higher of Attack and Special Attack: above 150 is elite, 100–150 is fit, below 100 is miss. |
| Defensive Anchor | Use the higher of Defense and Special Defense, with the same thresholds. |
| Speedster | Use Speed, with the same thresholds. |
| Mythical / UB / Mega | A Mythical, Ultra Beast or Mega is fit. |
| Legendary | A member classified as Legendary is fit. |
To remove the curse, fill every slot without a miss, make Attacker, Defensive Anchor and Speedster elite, and meet both final BST requirements: at least 600 in Mythical / UB / Mega and at least 680 in Legendary.
Exactly 150 is still fit. Kyogre's Special Attack reaches 150, so it falls short of the elite Attacker requirement. Exactly 600 and 680 do pass the final BST checks.
Venusaur, Slaking, Regirock, Regieleki, Mew and Mewtwo pass in that slot order. Mew meets the special slot's 600 BST boundary; Mewtwo meets the Legendary slot's 680 boundary. Starter, special and Legendary need fit; the other slots need elite.
If you finish with a miss, each miss multiplies the basic failure probability by 1.8. Fix the slot fit before using a high BST as the reason to keep a pick.
Rillaboom and remaining failure risk
Rillaboom divides the basic failure probability by 3. It can occupy the starter exception in Regular or the Starter slot in Category, leaving you room to satisfy the other requirements.
A cursed team still receives a randomly chosen mandatory loss. Keep working toward removing the curse even when Rillaboom is present.
Watch for a shared weakness: if at least three members are weak to an opponent's type and at most one resists it, a cursed team certainly loses that non-Champion matchup. For a Champion, that rule raises the conditional failure chance to at least 75%, before the mandatory-loss contribution.
For example, Rillaboom, Cinderace, Inteleon, Regieleki, Lucario and Tyranitar are cursed together. Their displayed failure risk is 1.01% against Brock, but 100% against Giovanni because too many members are weak to Ground. Replacing a vulnerable member can reduce that matchup's danger; completing the curse checks removes the actual failure risk across all 110 opponents.
Fix the most common failed condition
For your next Regular attempt, replace a Fairy or Gen 7 pick, a low-BST non-starter, or an extra low-BST member first. Choose a legal replacement that also keeps the shared-type check intact. If all those checks pass, look for the member adding the repeated type and change that overlap.
In Category, assign your next pick to the empty slot where it meets the strongest requirement. An Attacker marked fit needs a stronger attacking stat; a fit Speedster needs higher Speed. A special or Legendary pick can fit its category and still miss the BST threshold, so check both labels and totals.
Enter the current generation and type in the Team Builder's draft view and mark members already picked by either side. Compatible candidates appear first, with the conditions they preserve. If your earlier choices already conflict, use the failed checks to plan the next run. Use the game's reroll when the current pool offers no useful choice.
Read a 110-0 result
Use the losing Badge Case entries to identify the opponent and region, then find its type in the opponent table. Load the complete team in the Team Builder to compare its risk and inspect the failed curse checks and shared weaknesses. A cursed team always has a mandatory loss, so even a low-risk opponent can appear among the defeats.
During your next draft, check each new candidate against the existing picks. Aim to keep every condition achievable while slots are still empty, then run the completed check before judging the team by its BST alone.
